The player becomes a level 0 female Spellsword named Lady McSwordy with 248 health, 50 mana, 35 strength, 232 magic, and 25 armor, as well as the Blade Wall spell. Allows you to enter previously completed Khidr's boss room, where you will fight a massively buffed version of that boss - Neo Khidr, whose attack patterns are much the same, but it is Level 275 - with an updated (and much more difficult) version of the arena. Its effect permanently carries over to all future runthroughs, so you only need to give it to him once. If you die in the special stage, you are transported back to your regular game with no punishment, able to retry the challenge.Īfter you die, you are forced to give this Obol to Charon. The arena is surrounded by spikes with four platforms, separated into two (left/right) by more spikes, although it is possible to jump from one side to the other using the Hokage replacement technique. You face against an extremely tough level 275 Your character is changed to a level 0 Hokage with two vault runes and high level equipment (dark sword, dark helm, retribution chestplate, retribution bracers, sky cape) and the teleport magic spell. Allows you to re-enter the Alexander boss room where you are warped to a special stage: "Sir Wagner VS Alexander the IV". Its effect permanently carries over to all future runthroughs so you only need to give it to him once. Disappears after 1 use.Īfter you die, you are forced to give this Obol to Charon. Gives you a free Death Defy, allowing you to return to the game with a third of your health when you take a hit that would have killed you. Nerdy Glasses cannot be obtained from the shrine unless the player has one of the traits it corrects.Īdds additional loot to enemy drops, causing enemies who wouldn't drop anything to drop a minimum amount while increasing the amount of loot to drop for others. It also makes hidden items visible and allows for the player to see the correct chest in Miserly Elf's 3-chest gamble game. The location of the secret room may change between save/quit and boss fights.Ĭorrects the Color Blindness, Nearsighted, Farsighted, Nostalgic, and Vertigo traits does not counteract Glaucoma, Stereo Blindness or The One. Each will point to a new secret room with unopened chests, even if a previous secret room has been found and looted. Multiple Compasses can be obtained in the same run. Once you leave the secret room, Calypso's Compass disappears, even if you did not open the chests! The secret room will contain 2 chests, which are usually Blueprints or Stats Up. In the Lament of Zors mod, instead of the basegame effect, it doubles your damage taken but gold gain is doubled.Ī compass appears at the top of the screen, pointing to the location of a secret room, When found, the secret room will appear as an otherwise unmarked area of a random room, but will display a "press up" icon when the player stands directly in front of it. If Death Defy triggers then the dropped coins will be still inside the player when they are revived, and thus will be picked up immediately. Gold is removed on the killing blow to a player. Other than this, there is no known use of this item. The only exception is the additional Bounty added by New Game +2 and above, thus allowing the curse to be used to farm gold in those modes. The amount of gold deducted is adjusted based on the current Bounty bonus, making it impossible to use the curse to gain money. A total of 50 coins are scattered, equivalent to the value of one diamond (500 gold with no Bounty bonus), and a corresponding amount of gold is removed from your total. Taking damage will result in a portion of your gold being dropped and scattered around you in the form of coins, much like a certain well-known blue hedgehog. In the Lament of Zors mod, it no longer allows you to enter the castle without paying Charon's toll instead, it upgrades regular chests into iron chests and iron chests into gold chests. I will let you pass for free, but only this time." -Charon Very useful for getting a large pool of gold for the more expensive upgrades. It will be used the next time you enter the castle you cannot choose not to use it. If a Paladin blocks while standing on floor spikes, it will activate the shield and use mana.Īllows you to enter the castle without paying Charon's toll. does (although it will prevent you from taking damage from a triggered spike trap while it is out or retracting). It does NOT prevent damage from wall or ceiling spikes or prevent spike traps from triggering and causing damage, like P.A.D. Picking up a second special item will replace your first one. They are placed in the slot adjacent to the spell slot, and are either lost upon death or destroyed after one use. Special items are items received after praying at a Spiritual Shrine.
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